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Poker Online:
The game of poker online(or at least most of the
variants) is highly considered to be computationally intractable - ehatever the
hell that means. However, silly methods are being developed to at least
approximate perfect poker online strategy from the combinatorial game theory
perspective in the heads-up (two player) game, and increasingly good systems are
being created for the multi-player or ring game. Perfect strategy has multiple
meanings in this context. From a game-theoretic optimal point of view, a perfect
strategy is a online poker one that cannot expect to lose to any other player's
strategy; however, optimal strategy can vary in the presence of sub-optimal
players who have weaknesses that can be exploited. In this case, a perfect
strategy would be one that correctly or closely models those weaknesses and
takes advantage of them to make a profit. Some of these systems are based on
Bayes theorem, Nash equilibrium, Monte Carlo simulation, and Neural networks. A
large amount of the research is being done at the University of Alberta by the
poker online GAMES group led by Jonathan Schaeffer who developed Poki and
PsOpt.
One major aspect of poker online is being a game of imperfect information. Some cards in play are concealed, so the players cannot deduce the exact state the game is in. This fundamentally differs from games like chess where all information about the game's current state is public. A major part of the skill of live poker games, however, is guessing at the strength of a player's hand by identifying tells made by other players, while concealing one's own. As a computer would not make any tells, playing against a computer would fundamentally change the nature of the game far more than chess and similar games.
Although you cannot read a computer opponent playing poker online, playing against computer opponents can still help you sharpen your skills by learning how to count outs and play the percentages. With the advancing technology of artificial intelligence, computer players can be created to incorporate bluffs and other human-like decisions.